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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx8effect.h
- // Content: D3DX effect types and functions
- //
- ///////////////////////////////////////////////////////////////////////////
-
- #include "d3dx8.h"
-
- #ifndef __D3DX8EFFECT_H__
- #define __D3DX8EFFECT_H__
-
-
- typedef enum _D3DXPARAMETERTYPE
- {
- D3DXPT_DWORD = 0,
- D3DXPT_FLOAT = 1,
- D3DXPT_VECTOR = 2,
- D3DXPT_MATRIX = 3,
- D3DXPT_TEXTURE = 4,
- D3DXPT_VERTEXSHADER = 5,
- D3DXPT_PIXELSHADER = 6,
- D3DXPT_CONSTANT = 7,
- D3DXPT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
-
- } D3DXPARAMETERTYPE;
-
-
- typedef struct _D3DXEFFECT_DESC
- {
- UINT Parameters;
- UINT Techniques;
- DWORD Usage;
-
- } D3DXEFFECT_DESC;
-
-
- typedef struct _D3DXPARAMETER_DESC
- {
- DWORD Name;
- D3DXPARAMETERTYPE Type;
-
- } D3DXPARAMETER_DESC;
-
-
- typedef struct _D3DXTECHNIQUE_DESC
- {
- DWORD Name;
- UINT Passes;
-
- } D3DXTECHNIQUE_DESC;
-
-
- typedef struct _D3DXPASS_DESC
- {
- DWORD Name;
-
- } D3DXPASS_DESC;
-
-
- typedef struct ID3DXEffect *LPD3DXEFFECT;
- typedef struct ID3DXTechnique *LPD3DXTECHNIQUE;
-
-
-
-
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXTechnique ////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
-
- // {A00F378D-AF79-4917-907E-4D635EE63844}
- DEFINE_GUID( IID_ID3DXTechnique,
- 0xa00f378d, 0xaf79, 0x4917, 0x90, 0x7e, 0x4d, 0x63, 0x5e, 0xe6, 0x38, 0x44);
-
-
- DECLARE_INTERFACE_(ID3DXTechnique, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DXTechnique
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
- STDMETHOD(GetDesc)(THIS_ D3DXTECHNIQUE_DESC* pDesc) PURE;
- STDMETHOD(GetPassDesc)(THIS_ UINT Index, D3DXPASS_DESC* pDesc) PURE;
-
- STDMETHOD_(BOOL, IsParameterUsed)(THIS_ DWORD dwName) PURE;
-
- STDMETHOD(Validate)(THIS) PURE;
- STDMETHOD(Begin)(THIS_ UINT *pPasses) PURE;
- STDMETHOD(Pass)(THIS_ UINT Index) PURE;
- STDMETHOD(End)(THIS) PURE;
- };
-
-
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXEffect ///////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
-
-
- // {281BBDD4-AEDF-4907-8650-E79CDFD45165}
- DEFINE_GUID( IID_ID3DXEffect,
- 0x281bbdd4, 0xaedf, 0x4907, 0x86, 0x50, 0xe7, 0x9c, 0xdf, 0xd4, 0x51, 0x65);
-
-
- DECLARE_INTERFACE_(ID3DXEffect, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DXEffect
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
- STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
-
- STDMETHOD(GetParameterDesc)(THIS_ UINT Index, D3DXPARAMETER_DESC* pDesc) PURE;
- STDMETHOD(GetTechniqueDesc)(THIS_ UINT Index, D3DXTECHNIQUE_DESC* pDesc) PURE;
-
- STDMETHOD(SetDword)(THIS_ DWORD Name, DWORD dw) PURE;
- STDMETHOD(GetDword)(THIS_ DWORD Name, DWORD* pdw) PURE;
- STDMETHOD(SetFloat)(THIS_ DWORD Name, FLOAT f) PURE;
- STDMETHOD(GetFloat)(THIS_ DWORD Name, FLOAT* pf) PURE;
- STDMETHOD(SetVector)(THIS_ DWORD Name, D3DXVECTOR4* pVector) PURE;
- STDMETHOD(GetVector)(THIS_ DWORD Name, D3DXVECTOR4* pVector) PURE;
- STDMETHOD(SetMatrix)(THIS_ DWORD Name, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrix)(THIS_ DWORD Name, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetTexture)(THIS_ DWORD Name, LPDIRECT3DBASETEXTURE8 pTexture) PURE;
- STDMETHOD(GetTexture)(THIS_ DWORD Name, LPDIRECT3DBASETEXTURE8 *ppTexture) PURE;
- STDMETHOD(SetVertexShader)(THIS_ DWORD Name, DWORD Handle) PURE;
- STDMETHOD(GetVertexShader)(THIS_ DWORD Name, DWORD* pHandle) PURE;
- STDMETHOD(SetPixelShader)(THIS_ DWORD Name, DWORD Handle) PURE;
- STDMETHOD(GetPixelShader)(THIS_ DWORD Name, DWORD* pHandle) PURE;
-
- STDMETHOD(GetTechnique)(THIS_ UINT Index, LPD3DXTECHNIQUE* ppTechnique) PURE;
- STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE8 pDevice, DWORD Usage, LPD3DXEFFECT* ppEffect) PURE;
- };
-
-
-
- //////////////////////////////////////////////////////////////////////////////
- // APIs //////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
-
-
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
-
-
- //----------------------------------------------------------------------------
- // D3DXCompileEffect:
- // ------------------
- // Compiles an ascii effect description into a binary form usable by
- // D3DXCreateEffect.
- //
- // Parameters:
- // pSrcFile
- // Name of the file containing the ascii effect description
- // pSrcData
- // Pointer to ascii effect description
- // SrcDataSize
- // Size of the effect description in bytes
- // ppCompiledEffect
- // Returns a buffer containing compiled effect.
- // ppCompilationErrors
- // Returns a buffer containing any error messages which occurred during
- // compile. Or NULL if you do not care about the error messages.
- //
- //----------------------------------------------------------------------------
-
- HRESULT WINAPI
- D3DXCompileEffectFromFileA(
- LPCSTR pSrcFile,
- LPD3DXBUFFER* ppCompiledEffect,
- LPD3DXBUFFER* ppCompilationErrors);
-
- HRESULT WINAPI
- D3DXCompileEffectFromFileW(
- LPCWSTR pSrcFile,
- LPD3DXBUFFER* ppCompiledEffect,
- LPD3DXBUFFER* ppCompilationErrors);
-
- #ifdef UNICODE
- #define D3DXCompileEffectFromFile D3DXCompileEffectFromFileW
- #else
- #define D3DXCompileEffectFromFile D3DXCompileEffectFromFileA
- #endif
-
-
- HRESULT WINAPI
- D3DXCompileEffect(
- LPCVOID pSrcData,
- UINT SrcDataSize,
- LPD3DXBUFFER* ppCompiledEffect,
- LPD3DXBUFFER* ppCompilationErrors);
-
-
-
- //----------------------------------------------------------------------------
- // D3DXCreateEffect:
- // -----------------
- // Creates an effect object, given compiled binary effect data
- //
- // Parameters:
- // pDevice
- // Pointer to the device to be used.
- // pCompiledEffect
- // Pointer to compiled effect data
- // CompiledEffectSize
- // Size of compiled effect data in bytes
- // Usage
- // Allows the specification of D3DUSAGE_SOFTWAREPROCESSING
- // ppEffect
- // Returns the created effect object
- //----------------------------------------------------------------------------
-
-
- HRESULT WINAPI
- D3DXCreateEffect(
- LPDIRECT3DDEVICE8 pDevice,
- LPCVOID pCompiledEffect,
- UINT CompiledEffectSize,
- DWORD Usage,
- LPD3DXEFFECT* ppEffect);
-
-
-
- #ifdef __cplusplus
- }
- #endif //__cplusplus
-
- #endif //__D3DX8EFFECT_H__
-